Narrative-driven military shooter features intense combat and gut-wrenching decisions set against the backdrop of the sandstorm-ravaged city of Dubai
2K Games announced that Spec Ops®: The Line™ is currently in development at YAGER for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and Windows PC. Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players’ morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.
“At the heart of the 2K DNA is the creation of intellectual properties that provide consumers with compelling narrative, heart-pounding action, and worlds that come to life around them,” said Christoph Hartmann, president of 2K. “Spec Ops: The Line is the epitome of a 2K Games title and incorporates all of our gameplay values: immersive experiences that draw you in, unique and innovative features that make you rethink the way you play them, and an amazingly high quality bar that is synonymous with the 2K name. By meeting these core values, I’m confident that Spec Ops: The Line will be a great experience that people will enjoy playing for years to come.”
Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world’s wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. The city’s ultramodern architecture lies half-buried under millions of tons of sand. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game.
While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. Unable to reach anyone in Dubai after the storm hit, the U.S. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. As U.S. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Players will experience “The Line”, that razor’s edge known only to men who deal in war. It is the line they cross when death and duty become one and the same. It is the end – of self and sanity – when their duty is done and only they remain.
“The production of Spec Ops: The Line has been a tremendous experience for YAGER,” said Timo Ullman, managing director at YAGER. “Our close collaboration with 2K Games over the course of this production has allowed us to achieve our goal of giving players a unique and exciting gaming experience in Spec Ops: The Line. YAGER’s goal is to always push the boundaries of what is possible and exceed players’ expectations in every production.”
Spec Ops: The Line underscores 2K’s commitment to deliver original and innovative single and multiplayer experiences to current generation consoles and PCs. Spec Ops: The Line will take that commitment to the next level by providing players with a new and exciting multiplayer experience that offers a unique perspective on the single-player storyline.
Spec Ops: The Line is not yet rated by the ESRB. The title is planned for release during Take-Two’s 2011 fiscal year, which begins on November 1, 2010. For more information, please visit www.specopstheline.com.
Sign up now to play the zero gravity FPS in the final week of the closed beta.
Futuremark® Games Studio today announced that they are giving gamers one last chance to join the closed beta for Shattered Horizon™, their multiplayer first-person shooter played in zero gravity. PC gamers who register before Monday 5th October will be invited to play in the final week of beta. Sign up now at the official website. http://www.shatteredhorizon.com
Shattered Horizon sees players fight in the aftermath of a catastrophic Moon mining accident that throws billions of tons of rocky debris into near-Earth space. In zero gravity players have complete freedom of movement and can use new combat tactics that cannot be found in other games.
The beta is open to PC gamers from North America and Europe aged 18 and over. The minimum hardware requirements are Windows Vista or Windows 7, DirectX 10 graphics card, dual core processor, Steam account and a broadband Internet connection.
Last chance to join the Shattered Horizon beta, sign up now: http://www.shatteredhorizon.com
Release Date: May 26, 2009
Number of Players: Up to 1501
Genre: First Person Shooter
Rating: “T” for Teen (Blood, violence, drug reference)
The world’s most deadly fighting force is back in all-new single-player, co-op and multiplayer combat in Delta Force: Xtreme 2 (DFX2), from action game developer and publisher NovaLogic. Supported by the NovaWorld Community, a multiplayer network that provides smoother, faster and seamless gameplay for up to 150* players per game, DFX2 offers intense military action for PC FPS fans.
Featuring over 40 content-rich multiplayer maps, DFX2 supports five of the most popular game types: Deathmatch, Team Deathmatch, Team King of the Hill, Capture the Flag, and Flagball. Each detailed map will have something to entice all FPS fans, from large, vehicle heavy battlefields to small, concentrated engagement zones. The NovaWorld™ Community allows every element of the DFX2 gameplay, from the enhanced ballistics to the innovative in-vehicle spawn system, to be carefully coordinated to support a fully-balanced experience where teamwork is deadlier than individual firepower, and in DFX2, intelligence and creativity is rewarded as much as fast-twitch reflexes.
• 10 single-player missions within 2 pulse-stopping campaigns
• Up to 4 players can play 9 co-op missions within 2 intense campaigns
• NovaWorld™ Community multiplayer network supports up to 150 players1
• Five multiplayer game types: Deathmatch, Team Deathmatch, Team King of the Hill, Capture the Flag, and Flagball
• More than 20 real-life weapons and enhanced ballistics technology that delivers the most balanced, accurate and deadly shooting experience possible
• Get into the action with vehicles, ranging from Black Hawk helicopters, boats, motorcycles, M1A1 tanks and more
• Controllable H.A.L.O. parachute insertions drop players deep behind enemy lines
• 1080p “Full HD” and Dolby 7.1 Surround sound
• 10 new terrains with sophisticated weather effects immerse players in the battlefield
• Advanced anti-cheat technology protects the integrity of gameplay experience
• Players can create customized maps with the powerful and easy-to-use MED level editor
• Persistent stats track every kill*
Video Card: Direct3D video card with 64 MB or greater required2
OS: Windows XP, VISTA (32 & 64)
CPU: Pentium® 4 Minimum CPU Required
RAM: 1 GB or greater required
Hard Drive: 2 GB available
Direct X: DirectX 9.0c or greater required
Sound: Windows® compatible sound card
Internet: Internet connection required, broadband recommended
DVD: DVD-ROM drive required
Register now at www.JoinSection8.com to be one of the first to play TimeGate’s Futuristic Multiplayer FPS
SouthPeak Interactive Corporation is pleased to announce that the 8th Armoured Infantry is launching its recruitment drive across Europe. Potential troopers can visit www.JoinSection8.com to register their interest and enlist for the Section 8 beta on PC, which is taking place over the summer.
Developed by TimeGate Studios, Section 8 is an intense first-person shooter that gives players unprecedented strategic control over the battlefield, employing tactical assets and on-demand vehicle deliveries to dynamically alter the flow of combat. Set in the distant future when humanity is facing a growing insurrection among its colonies, Earth dispatches the elite 8th Armoured Infantry to turn the tide.
Utilising advanced powered armour suits, these volunteers are the only ones crazy enough to smash through enemy defences and drop directly into the battlefield from 15,000 feet. Their bravery earned them the nickname “Section 8”, an old military regulation where soldiers were classed as unfit for duty due to mental instability.
Now volunteers in Europe can sign up for the Section 8 beta at www.JoinSection8.com. With only a limited number of places available, those drafted over the coming months will be loaded up and sent out to the frontline. JoinSection8.com also contains vital intel about the game and is the place to stay active within the Section 8 community.
Section 8 is due for release on PC and the Xbox 360® video game and entertainment system from Microsoft® later this year.
GSC Game World is glad to announce a new project in the S.T.A.L.K.E.R. series – S.T.A.L.K.E.R.: Call of Pripyat (working title) for PC.
S.T.A.L.K.E.R.: Call of Pripyat will become a third stand-alone game in the highly-acclaimed Survival FPS S.T.A.L.K.E.R. series.
The project is slanted for release in autumn 2009.
The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military “Fairway” operation aimed to take the CNPP under control.
According to the operation’s plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.
Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine’s Security Service send their agent into the Zone center. From now on everything depends on the player.
Key game features:
• Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
• New story, a number of unique characters.
• Extended system of side quests.
• New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
• New A-Life system, created using the players’ best-liked elements of the first two games in series.
• Emissions considerably influence the world of the Zone.
• Sleep function added into the game.
• New player’s interface.
• Possibility to continue the game after completion in a freeplay mode.
• The game is developed on X-Ray engine v.1.6
MILITARY SIMULATION SHOOTER IS GIVEN 26TH JUNE RELEASE DATE
505 Games and Bohemia Interactive today confirmed 26th June as the long anticipated European release date for ArmA II. The sequel to Bohemia Interactive’s celebrated military shooter promises to deliver more of the authentic battlefield experience the series is famed for, while developing each area of game play with expansive new features.
Featuring the most realistic warfare ever, ArmA II promises to build on the excellent features that have made Bohemia Interactive a respected name among gamers. Players can expect in-depth team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to push strategy to the limit.
ArmA II benefits from a 3rd generation game engine that has been in constant development for 10 years; no other developer can offer such a great heritage in creating open-world military shooters. The Bohemia engine has been recognised as a benchmark in producing realistic warfare simulations to such an extent that the developer has used its Real Virtuality engine as the basis for training simulators used by armies across the globe, including the United States Marine Corps, UK Ministry of Defence and Australian Defence Force.
This experience is also helping Bohemia Interactive to craft an incredibly detailed storyline, full of political intrigue and plot twists, which blurs the boundaries between fact and fiction. Set in the near future in a fictional post-Soviet country called Chernarus, players take on the role of a United States Marine Corps Force Recon squad, who are called to the country as a peacekeeping force to prevent further civilian casualties and ensure ongoing stability.
“It has been a pleasure building on the success of the first ArmA title,” commented Alex Price, Senior Global Brand Manager, 505 Games. “ArmA has such a vociferous community behind it that we new we had to get this one absolutely right. We are confident that the dedicated fans won’t be disappointed as will as any newcomers to the series.”
ArmA II will be released for 26th June exclusively for PC. For all the latest information please visit www.arma2.com
Nintendo aim to ship 6 million by March.
Xbox 8.66 mil units
0.34 m Japan
5.26 m Americas
3.06 m Others
Nintendo Wii 4.02 mil units
1.45 m Japan
1.53 m Americas
1.04 m Others
PlayStation 3 1.63 mil units
0.63 m Japan
1.00 m Americas