2009 Major League Gaming Pro Circuit Season Opener Comes to the Meadowlands April 3-5

March 31, 2009 · Filed Under Competitions, Consoles, News · Comment 

World’s top pros, thousands of aspiring amateurs will meet face-to-face to crown the winners in competitive Halo 3 and Gears of War

Thousands of fans will cheer on their favorites, interact with their heroes, see the best competitive gaming live and in person

Major League Gaming (MLG), the professional video game league, is kicking off the 2009 season at the Meadowlands Expo Center in Secaucus April 3-5. Coming off a sizzling 2008 season that crowned Str8 Rippin National Champions and put the team on over 175 million bottles of Dr Pepper, Major League Gaming Nation is chomping at the bit to see who’s been practicing and who’s been slacking — and where the latest surprise talent will come from this season.

Top pros, aspiring competitors and thousands of fans will come together for three days of intense competition and entertainment; $70,000 is at stake in the Meadowlands and over $1 million in cash and prizes will be awarded over the course of the full season.

Admission to the event is $20 for the entire weekend and includes:

AMAZING PRO MATCHES START ON FRIDAY NIGHT AND GO ALL WEEKEND LONG!

Friday highlights include:

  • 2008 National Champions — Str8 Rippin — Friday 4/3 at 6:45 pm
  • 2008 second place finishers — Instinct — Friday 4/3 at 10:30 pm
  • See the Ogre Twins face each other for the first time in their careers
  • Final Boss vs. The Incredibles — Friday 4/3 at 9:15 pm
  • See the hottest and most practiced team in the offseason with veteran Strongside and new comer Ace — Status Quo — face off against Karma’s new team, New Order — Friday, 4/3 at 10:30 pm

FOOD, SWAG, PLAY-A-PRO, and AUTOGRAPH SIGNINGS

  • Ball Park Friday Morning Tailgate — Friday 4/3, 10:30 am – 1:30 pm
  • Str8 Rippin at the Dr Pepper booth all weekend long
  • Team Instinct autograph and photo session with the Old Spice models –Saturday 4/4, 5 pm – 6 pm
  • Customize your own t-shirts at the Stride booth
  • Be an MLG Legend at the BIC Comfort 3 Advance Booth

CHEER THE BEST AMATEURS IN THE WORLD AND PUT YOUR OWN SKILLS TO THE TEST!

  • See over 1600 of the best amateurs in the country try to make it into the pro bracket and get noticed by the pros
  • FFA and Wingman competitions at the GameBattles Arcade — top winners will take home $500
  • Show your moves on the Dance Dance Revolution stations

MLG LIVE BROADCASTS — WATCH HISTORY BEING MADE — LIVE!

  • Pre-game show — Friday 4/3 at 8 pm
  • Friday Night Kick Off — Friday 4/3 at 9 pm
  • ESPN Saturday Night — Saturday 4/4 at 7:30 pm
  • MLG Championship Sunday — Sunday 4/5 at 3 pm

For more information on MLG’s Meadowlands Pro Circuit competition, go to www.mlgpro.com.

WHO: Major League Gaming (MLG)

WHAT: MLG’s 2009 Pro Circuit Season Opener

WHEN: April 3-5, 2009
Doors open on Friday at 1:30 pm; Saturday at 10 am;
Sunday at 10 am

WHERE: Meadowlands Expo Center
355 Plaza Dr. Secaucus, NJ 07094

Major League Gaming

Founded in 2002, Major League Gaming (MLG) is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. The company exclusively represents the best professional gamers and gives millions of aspiring gamers around the world an opportunity to compete, improve their skills, and socialize through our thriving online competitive community and live Pro Circuit competitions. For more information: www.mlgpro.com.

The official European Dragonica website launched on Monday 30th March

March 30, 2009 · Filed Under MMO, News, Online · Comment 

The world of MMORPG’s goes sideways as the official European Dragonica website launched on Monday 30th March

Dragonica is the brand new free arcade-style 3D side-scrolling MMORPG. It will be available to download across Europe in English, French and German this Spring from the www.gpotato.eu gaming portal. View the brand new Dragonica website at http://dragonica.gpotato.eu.

The brand new website covers everything you need to know about the world of Dragotaka ahead of the Closed Beta. Find out how a modern arcade-style 3D side-scroller plays with lots of gameplay footage and fantastic screenshots. Immerse yourself in Dragonica storyline’s by reading about the game or watch the rendered cinematic trailer as the witch Paris frees the evil Dragon Lord Elga from his prison.

Dragonica also includes this year’s most frantic multiplayer mode in the classic ten player PvP mode. Find out how to set up your own Guild in the game, how you’ll be able to hook up with another player and form a couple, and how easy it is to use the game’s friends list to find and form a party with other players. Learn about the different characters and see how you’ll be able to use the game’s character creation tool to build your online identity, decorate your own in-game house and raise a pet and bring into battle with you.

But wait, there’s more! The next generation of online MMORPGs shifts the gameplay from clicky mouse-controlled combat to precise combo-based action where you have to land every hit and get your timing right to keep the combo going. Dragonica’s keyboard only control system allows you to bring console style gaming to your PC, notebook or netbook!

You’d be silly not to try Dragonica, 2009’s brightest and most frantic arcade-style MMORPG! Pre-registration is now open for the English, French and German Closed Betas at the official European Dragonica website, http://dragonica.gpotato.eu.

Dragonica
Dragonica, the upcoming free-to-play arcade-style 3D side-scrolling MMORPG is developed by Barunson Interactive and available to download this Spring at the www.gpotato.eu gaming portal. It is available in English, German and French. With original keyboard-controlled gameplay, a vibrant 3D universe and plenty of tongue-in-cheek humour along the way, Dragonica has universal appeal. By attracting all types of people the game has lots of fun and interesting content to keep players busy. For more information about the game, visit the official European website: dragonica.gpotato.eu

Avatar Reality Announces Blue Mars SDK

March 29, 2009 · Filed Under MMO, News, Online · Comment 

MMVW Platform Offers Developers, Digital Entrepreneurs and Corporations New Ways to Profit and Collaborate; Cost-effective Solution Debuting at GDC 2009

Providing a brand new venue for game developers, digital entrepreneurs, artists and educators, Avatar Reality Inc., announced its software development kit (SDK) for the upcoming massively multiplayer virtual world (MMVW), Blue Mars. Premiering at the 2009 Game Developers Conference (GDC), the Blue Mars SDK is offered to approved third party developers at no cost and provides access to sample code, assets and test levels, as well as Avatar Reality’s Sandbox editor, support wiki and knowledge database.

“Blue Mars brings the costs of 3D online casual game development down to the level of 2D Flash development through our easy to use Causal Games API, LUA script support, and straightforward content creation pipeline that allows developers to bring their assets into the world directly from DCC tools like 3DSMax and Maya,” said Kazuyuki Hashimoto, president of Avatar Reality. “We’ve worked hard to create a platform where independent developers can thrive regardless of their budget. We’re excited to work with developers of all sizes to create amazing content and games for audiences around the world.”

Blue Mars Third Party Developers will experience an enhanced version of the renowned CryENGINE2 that includes custom hair, skin and cloth shaders in addition to multi-threaded performance optimizations and MMO server integration. In addition, they gain support for in-world micro transactions, subscriptions and game trials for fully customizable business models. Further benefits of the Blue Mars SDK include:

Massive Simultaneous User Support: Unlike legacy 3D virtual worlds, Blue Mars allows content developers to create truly scalable attractions for thousands of simultaneous users per region, eliminating concern of customer restriction limits.

Customizable Development Platform: Blue Mars allows developers to add their own animations, interfaces, game play, avatars and content permissions to their exclusive regions.

LUA Support and Casual Games API: Complex interactivity is easy to create in Blue Mars using LUA scripting and our Casual Games API.

Robust Security and Content Management: IP holders gain control to protect users and brands from inappropriate content, theft and illegal transactions.

Full Asset Pipeline Support for Industry Standard Digital Content Creation: Blue Mars is fully compatible with industry standard creation tools such as Autodesk 3ds Max and Maya, along with Flash-based HUD and UI elements, saving developers the time and cost necessary to learn new programs.

StreamBase Complex Event Processing: Real-time analysis of player activity and behavior allows businesses and developers to track user participation and immediately respond to in-world conditions.

Integrated Secure Transaction System: Blue Mars’ secure transaction backend supports micro-transactions, pay to play, trial to buy, and subscription services so developers can choose the business model that suits them the best.
Avatar Reality will showcase the Blue Mars SDK at GDC Booth 318CP, March 25 – 27 at the Moscone Convention Center in San Francisco.

Pricing and Availability

Avatar Reality’s Blue Mars SDK is now available to a limited number of interested developers. To gain consideration as a registered Blue Mars Third Party Developer, and access to the Blue Mars SDK, interested parties should contact info@avatar-reality.com.
In addition, Avatar Reality is offering a free content preview tool for content creators who would like to see how their work will look within Blue Mars. To download the free content preview tool, please visit www.bluemarsdev.com.
There is no cost for approved developers to obtain the Blue Mars SDK or preview tools. Detailed pricing is available to registered developers under NDA.

Albatron VGAs to Bundle Galactic MMORPG EVE Online

March 28, 2009 · Filed Under News, Online · Comment 

Albatron Technology has announced that the current series of NVIDIA VGA Cards will bundle the epic MMORPG, EVE Online, one of the most popular action-strategy online games available worldwide. Albatron aims to add significant value to their VGA products by featuring this internationally acclaimed interstellar adventure developed by world renowned CCP of Iceland.

EVE Online – Epic Galactic Conflict

Brilliant nebulas, endless asteroid belts and celestial planets within the vastness of empty space are the backdrop to a galactic conflict between empires and independent warring factions as they vie for territory, wealth and power. Build your own fleet of customized ships with superb detail and exquisite variety to patrol space, fully loaded with sophisticated weaponry and the ability to leap stars with a breathtaking “warp” technology. You can easily maneuver your perspective on the 3D landscape by dragging and pulling your mouse in any direction. It’s simply nothing short of amazing.

EVE Online boasts over a quarter of a million subscribers from around the world all playing on a single server. Players join empires, form alliances, mine for resources, trade commodities and of course, go to war. The EVE website (www.eveonline.com) provides full support for its burgeoning user community with free expansions, frequent updates, user forums, tournament announcements, knowledge base, trailers and more.

EVE Online Bundle & NVIDIA Graphics Technology – Playable from all levels.

EVE Online is amazingly playable from many levels of NVIDIA VGA cards and can even be played on systems using traditional modems for internet connections. It is a perfect match of outstanding PC gaming software and the most advanced graphics technology available. As such, Albatron will be able to bundle EVE with VGA cards as far down the product line as the 9400GT.

Each bundled DVD will include the game client and a unique CD key. MMORPG games are based on a monthly subscription and, with this bundle, consumers will receive a one month subscription with a value of approximately $14.95.

Albatron VGA cards and EVE Online – Try it, you’ll like it.

There is nothing that comes close to EVE Online as far galactic-interstellar MMORPGs. It is a futuristic adventure like nothing you’ve seen before, rife with both action and strategy. It will be bundled with most Albatron NVIDIA VGA cards allowing you to download the entire game in minutes. Take a look at the awesome trailers on the DVD, try the game and you’ll be hooked.

Hi-Rez Studios Selects Aria Systems as Billing Solutions Provider

March 27, 2009 · Filed Under Business, MMO, News, Online · Comment 

Video Game Developer Chooses On-Demand Billing Leader to Execute its “Global Agenda”

Aria Systems, the leading provider of on-demand billing and customer lifecycle management, announced that its A+ Billing Platform has been selected by Hi-Rez Studios, an independent developer of online games, to monetize its new massive multi-player online (MMO) game “Global Agenda.” Showcased at this week’s Game Developers Conference, the A+ Billing Platform enables Hi-Rez Studios to ramp and manage “Global Agenda’s” billing and customer management activities and processes.

Faced with the challenge of needing a billing and customer management system that could scale quickly and on-demand in real time, Hi-Rez Studios chose Aria Systems for its years of gaming industry experience. And, making its foray into the market with Global Agenda, Hi-Rez Studios sought a reliable billing solution that offered its players complete payment security. Hi Rez puts its faith in Aria Systems as the launch’s stakes were high for both the company and its players, especially as the players put their “virtual lives” at risk.

“Billing is a critical component of running any massive multi-player online game,” says Stewart Chisam, Vice President of Game Operations at Hi-Rez Studios. “By partnering with Aria, we leverage their global reach and years of experience with MMO billing, and greatly simplify our deployment by using their unique and secure Software-as-a-Service (SaaS) platform. That gives us great confidence that we’ll be able to adapt to our players’ needs in this area – and keeps us as a Studio focused on the efforts of building a great game.”

Aria Systems’ A+ Billing Platform is the first and only end-to-end PCI Level 1 compliant, enterprise-class billing platform offered in a highly flexible SaaS based environment. This creates a powerful-but-simple, self-service experience for companies who want to self-manage their complex billing procedures. “Managing the billing process for online games can be incredibly complex, especially with MMO games that acquire large, global communities of online users, as they often quickly grow in popularity,” said Ed Sullivan, CEO of Aria Systems. “By selecting Aria System’s flexible and scalable SaaS billing platform, Hi-Rez Studios will be ensured that its billing will be properly executed no matter where players are in their ‘Global Agenda.’”

Lost World Discovered in CABAL Online

March 27, 2009 · Filed Under MMO, News, Online · Comment 

A lost world has been discovered in CABAL Online, the massively multiplayer role-playing game from OGPlanet, and it’s up to the citizens of Nevareth to uncover all its mysteries.

In the just-launched Lost World expansion, CABAL players face the task of exploring the newly discovered island in the Sea of Fracia, facing opponents including pirates and mutants along the way. As the secrets of the island are unlocked, the dangers grow, and only the most skilled adventurers will triumph. Adventurers in the Lost World dungeon will have access to beautiful weapons created with the newly discovered SIG Metal.

Besides the introduction of the mysterious island, CABAL players will find other additions to the action-filled MMORPG in this update. The vast expansion of the title system rewards triumphant monster hunters, PVP fighters, and crafters with titles that offer bonuses to stats. The CABAL Online crafting system has also been improved, with a plethora of new recipes and drop locations, and an increased success rate. Players can also look forward to other cool additions including improved mini-maps and new skills for Force Shielders and Force Bladers.

“The Lost World update is one of the best expansions we have put out for CABAL Online,” said Chris Woolley, producer of CABAL Online. “We’re opening up a whole new world of challenges to our players, and with pirates, mutants, and dangers galore, they’re in for quite a ride!”

CABAL Online
In CABAL Online, players are called upon to protect the people of Nevareth from an evil entity known as Cabal. Set in a diverse environment that includes ice temples, forgotten ruins, desert hideaways, mutant forests and volcanic citadels, CABAL engages players with dynamic quests that tie-in beautifully to the game’s storyline and more than 300 dungeons to explore.

OGPlanet

OGPlanet is a leading North American publisher of online games. The company, founded in 2005, offers a selection of some of the best massively multiplayer online games on a free-to-play basis. Users experience beautiful, easy-to-play multiplayer online games without the obligations of a subscription fee. For more information, visit www.ogplanet.com.

Fallout 3 Wins Game of the Year Award at the 9th Annual Game Developers Choice Awards

March 26, 2009 · Filed Under Business, Competitions, News · Comment 

Media Molecule’s ‘LittleBigPlanet’ Receives Four Awards, Other Winners Include ‘Prince of Persia,’ ‘Dead Space,’ ‘God of War: Chains of Olympus’ and ‘World of Goo’

Bethesda Softworks’ epic post-apocalyptic open-world adventure, “Fallout 3,” received the Game of the Year Award at the 9th annual Game Developers Choice Awards, presented at a ceremony this evening at Think Service Game Group’s 2009 Game Developers Conference (GDC). Bethesda also received the Best Writing award for the game.

Media Molecule’s imaginative user creation-centric platform game “LittleBigPlanet,” which was first unveiled at GDC 2007, was the recipient of the most awards of the evening, taking four awards for Best Game Design, Best Technology, Best Debut Game and Innovation Award.

Other winners included Ubisoft’s hauntingly beautiful update of the “Prince of Persia” franchise, which won the prize for Best Visual Arts, and Ready at Dawn’s portable action-adventure, “God of War: Chains of Olympus,” winner of the Best Handheld Game award. EA Redwood Shores’ shocking horror title, “Dead Space,” won the prize for Best Audio award.

Additionally, successful independent developer 2D Boy, winner of the 2008 Independent Games Festival’s Design Innovation award and Technical Experience award, snagged this year’s Game Developers Choice award for Best Downloadable game for “World of Goo.”

The Game Developers Choice Awards, which honor the very best games of the year, are voted on by developers and created for developers. They are produced and hosted by the GDC and presented by Gamasutra.com and Game Developer Magazine, with the aid of a distinguished Advisory Committee that includes many of the world’s top game creators, and each award is decided by thousands of votes from game professionals worldwide.

This year, Hideo Kojima, the Corporate Officer, Executive Producer and Director of Kojima Productions and creator of the seminal Metal Gear series was presented with the Lifetime Achievement Award for his influence on the craft of game development and his twenty years of work on Metal Gear and other notable franchises.

In addition, Harmonix co-founders Alex Rigopulos and Eran Egozy, co-developers of a groundbreaking decade-plus long line of music games culminating in the Rock Band franchise, received the Pioneer Award for their work; and Tommy Tallarico, co-founder of the Video Games Live concert series and founder of the Game Audio Network Guild (G.A.N.G.), received the Ambassador Award for helping to advance the game audio community.

The recipients of the 9th Annual Game Developers Choice Awards are:

Game of the Year
Fallout 3 (Bethesda Softworks)

Best Game Design:
LittleBigPlanet (Media Molecule)

Best Writing:
Fallout 3 (Bethesda Softworks)

Best Technology:
LittleBigPlanet (Media Molecule)

Best Visual Arts:
Prince of Persia (Ubisoft Montreal)

Best Debut Game:
LittleBigPlanet (Media Molecule)

Best Handheld Game:
God Of War: Chains Of Olympus (Ready at Dawn)

Innovation Award:
LittleBigPlanet (Media Molecule)

Best Audio:
Dead Space (EA Redwood Shores)

Best Downloadable Game:
World Of Goo (2D Boy)

Recipients for the evening’s special awards were:

Lifetime Achievement Award
Hideo Kojima

Pioneer Award
Alex Rigopulos and Eran Egozy

Ambassador Award
Tommy Tallarico

“Over the past nine years, the Game Developers Conference has become the premiere video game award show because it gives voice to those who understand games better than anyone; the people who make them,” said Meggan Scavio, content director of the Game Developers Conference. “The games being recognized here are virtuoso efforts that have truly advanced the state of video games. Our congratulations to all the talented and hardworking teams that put so much of themselves into their art.”

For more information about the awards and all the recipients, please visit: http://www.gamechoiceawards.com/

GamersFirst Connect

March 25, 2009 · Filed Under News, Online · Comment 

The Platform that delivers what gamers want

GamersFirst a service of K2 Network and one of today’s most popular free2play online game destinations, introduces the next generation of the GamersFirst online multiplayer gaming platform: GamersFirst Connect (connect.gamersfirst.com).

GamersFirst Connect provides game developers with instant access to a growing community of over 28 million gamers in more than 160 countries. The Platform consists of a series of high performance systems and services that simplifies the task of creating and operating compelling online titles. GamersFirst Connect reduces the cost of player acquisition, decreases development risk and diversifies revenue streams. Using this system, developers can focus all their energy on the critical task of creating great games, without having to worry about the details of the underlying operational platform.

“GamersFirst Connect is a first of its kind complete multiplayer, cross-platform, social gaming solution used by world-class developers and publishers of AAA titles,” says Frank Cartwright, VP Product and Platform Development for GamersFirst / K2 Network. “GamersFirst Connect is a proven solution that currently supports millions of users in large scale MMOs and in a wide range of online games.”

GamersFirst Connect integrates multiple platforms and provides a core set of functionalities that enhances gamer experience with minimal development effort. Game developers access the platform via secure server-to-server web services, or through one of the client side GamersFirst Connect API libraries, currently available for C++, ActionScript, C# and Java. The 4-in-1 core feature set includes the Social Gaming Platform, the Technology Engine, the Marketing Suite, and the Micro Transaction Sales, Payment, Reporting and Analysis System.

K2 Network and GamersFirst
K2 Network publishes and services highly engaging online games and cultivates dynamic player communities. The company puts GamersFirstTM by giving them free access to compelling titles, offering creative pricing models and updating games based on player feedback. GamersFirst serves over 28 million gamers in more than 160 countries, and currently offers War Rock, Knight Online, Global MU Online, Red Stone, and Sword of the New World. Read more about the company at http://www.k2network.net and find all of their games at http://www.GamersFirst.com

Could Casual Gaming Aid Dieters?

March 24, 2009 · Filed Under News · Comment 

Don’t Snack – Distract!

A PopCap.co.uk pilot study that set out to assess if casual gaming could aid weight loss has revealed that casual gaming could be an effective tool in the fight against obesity by helping dieters control their cravings.

The trial, conducted in January 2009, was hampered by some participants not finishing the trial but for those who did complete the trial, playing PopCap’s Bejeweled Twist to distract from snack attacks had 100% success in beating cravings and lifting mood. PopCap.co.uk is so encouraged by the initial findings that the company has committed to conducting further research into the positive health benefits of casual gaming later in the year.

Leading UK dietician, Nigel Denby, who conducted the research, commented: “While trial results were scientifically inconclusive due to a low number of participants completing the month-long programme, there were some interesting findings. For those who finished the trial, we saw that on all occasions Bejeweled Twist was used, it prevented eating due to a craving, with participants reporting forgetting about their cravings whilst playing the game.”

“In addition to forgetting about cravings, these respondents also reported that their mood improved or changed following gameplay. Mood is a major cravings trigger for many dieters, with stress at work, anger, or sadness commonly reported as flashpoints. Distraction is a well established method to help people overcome stress related food cravings.”

Trial participant, Debbie Hodgson (39), London, who had never played computer games before participating in the trial, said: “My cravings have noticeably reduced since I started this trial and I lost 7 lbs over 4 weeks.”

PopCap.co.uk spokesperson Cathy Orr added: “We have so many customers with full case studies who tell us that they use our games as part of their weight management so I had pretty high hopes for a scientific result. That said, there are some interesting learnings – for instance that they found casual gaming more compelling a distraction than watching TV! I suppose that’s because it’s natural to sit in front of the TV with snacks, but try topping your highest Bejeweled Twist score while fumbling with a bag of crisps!

Results In Brief

  • The average craving-related snacking equated to 249 calories a day. It may not sound like a lot but that’s 1743 calories a week – or in dieting terms, 4 spin classes!
  • Consuming an additional 249 calories a day (in addition to the recommended 2000 calories a day for a woman) equates to 30 lbs of weight gain over a year
  • Reaching for the keyboard instead of the corkscrew could help beat the ‘crave and cave’ cycle – just one glass of red wine and 4 squares of dark chocolate could mean an extra 250 calories a day
  • Dietician, Nigel Denby, said: If a daily 200 Kcal reduction in total calorie intake as a result of reduced craving related eating could be maintained over a period of time, this could contribute to weight loss and weight management.
  • Those that completed the trial would recommend casual gaming to other dieters as a weight management technique – and reported it more compelling than watching tv
  • Casual gaming as a distraction technique is most likely to work for you if you already play computer games during the course of your everyday life – be that Wii-ing with the kids, or playing Solitaire on the PC. So get playing!
  • Stress was noted as the most common cause of craving related eating. Given the current climate, modern lives are becoming increasingly stressful, therefore we could expect to see calorie intake increasing as a result of stress related cravings in the future
  • The distraction technique might even work for other types of behaviour – one participant reported it helped curb her smoking habit as she needed her hands for the engaging gameplay

Grace Fellows (59), Clitheroe, played computer games 2-3 times a month prior to the trial: “It wouldn’t have occurred to me to use a casual game to fight cravings. It’s a great idea and really easy to do. I am trying to lose weight before m y 60th birthday and have lost over a stone since the trial started.”

Susan Conway (55), London, had never played computer games before participating in the trial: “When I started the trial I didn’t think I would stick with it but playing the game was really good and helped with my cravings.”

Notes

  • Research was conducted by dietician Nigel Denby http://www.peoplematter.tv/NigelDenby.htm
  • 10 out of 30 participants completed the trial
  • This study was prompted by work already undertaken in the U.S. by East Carolina University research published in May 2008 which showed casual videogames relieved stress – one of the biggest triggers of cravings [see the following for more information http://www.ecu.edu/cs-admin/news/releases/2008/4/ecupopcapstudy04282008.cfm ]

Source: PopCap Games International

Larry’s Laudable Laughs Continue In Leisure Suit Larry: Box Office Bust

March 23, 2009 · Filed Under Adventure, Consoles, News · Comment 

Exclusive voice talent from Carmen Electra and Jay Mohr: new video interviews available www.leisuresuitlarrygame.com

Leisure Suit Larry® Box Office Bust is an innuendo-filled third-person comedic adventure game about a guy looking for love in all the wrong places. Lampooning the glitz, glamour and gorgeous women of Hollywood, Larry’s set to run riot on the Xbox 360® video game and entertainment system from Microsoft® and PC when the game is published on March 27th with a S.R.P. of £19.99 on the Funsta label.

Laden with illustrious voice talent to provide the laughs, gamers can now catch video interviews with Jay Mohr (Simpsons, Family Guy, West Wing, Scrubs) who voices Larry Loveage and Carmen Electra (Starsky & Hutch) who plays Ginger Vitus; both videos are now available to view and download from www.leisuresuitlarrygame.com.

Leisure Suit Larry: Box Office Bust sees the eponymous amorous hero spending his vacation working on his uncle’s film studio as he tries to make a name for himself in Tinseltown. However, while working on the movie lot, Larry stumbles upon a plot from another studio that threatens to air the studio’s dirty laundry in the tabloids – now it’s his job to save the day and the reputation of his uncle’s studio.

Leisure Suit Larry: Box Office Bust will feature saucy comedy and bombshell babes as players tackle exploration, platforming, racing and puzzle-solving challenges to complete missions. The series’ trademark humour is in full effect as Larry’s new adventure takes him through parodies of Hollywood’s most famous studio sets. Whether he’s sneaking around on the ‘Bytanic’ or gun-slinging on ‘Beefcake Mountain’, Larry’s always got an eye out for the ladies.

Join Larry on the Hollywood studio tour that they never wanted people to see when Leisure Suit Larry: Box Office Bust launches for the Xbox 360® video game and entertainment system from Microsoft® and PC on the 27th March, with a PLAYSTATION®3 computer entertainment system version to follow. Check out the exclusive interviews with Carmen Electra and Jay Mohr online now at www.leisuresuitlarrygame.com.

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