Perfect World II Multi-language launch in 2008

July 31, 2008 · Filed Under News · Comment 

Games-Masters.com, a leading European online game publisher with its hit game Cabal Online have announced a new multiple language contract for “Perfect World II” with Perfect World Co., Ltd. (Nasdaq: PWRD), a top online games developer and operator in China.

The exclusive agreement will see Games-Masters.com publish multiple languages including English, German, Spanish, Turkish and French of the widely acclaimed online role playing game “Perfect World II” in 2008.

Since “Perfect World II’s” release in 2006, the free-to-play online game has taken the Asian market by storm, winning a host of awards and topping gaming charts around the region and attracts millions of players worldwide.

“Perfect World II” is a vast online role-playing game set in a fantasy world with many extra features such as character customization to an unprecedented in game level with self built characters. In addition the fighting experience is taken to literally a new level with extensive fighting whilst in flight to offer the gamer a truly unique 3D experience.

The excitement is further enhanced by Guild territory ownership and the ability for guilds to build structures on their territory. The world has its battles and quests in land, sea and air in a huge, open and continuous world with different areas is real time simulations with a natural day-and-night-cycle, changing weather (sun, rain, thunder, snow, clouds …).

Millions of players experience an immersive and huge open world, with an unbelievable number of varied quests, varied terrains and highly challenging dungeons, bosses and a complex game-economy. There is a massive crafting system, with pets and tame animals to ride if you are good enough!

The integrated chat system, the in and out Game Messenger and the individual mailing system also brings a new standard of communication in the world of Massive Multiplayer Online Role- Playing Games (MMORPG).

In a rare and welcome move, “Perfect World II” will be hosted and localized into multiple languages. Ian Powell, Chairman of Games-masters.com Ltd, said “The “”Perfect World II” Multi-language service, free-to-play game, will present MMORPG players across Europe with a new level in gaming. We fully expect the game to become one of the most popular games in Europe, reaffirming Games-Masters.com’s ambition to be the leading provider of international MMO games in Europe.”

“Perfect World II” MS (Multilanguage Service) is set for release in 2nd half year 2008, starting with a localized German and Spanish version in addition to English. This will be followed by releases in other languages in early 2009, as well, to provide one of the most comprehensive localizations ever seen in the games market. For more information and BETA pre-registration visit the official website at http://www.perfectworld.ms or http://www.perfectworldeurope.com

iWear VR920 by Vuzix Announces Software Upgrade with Expanded Title Support

July 31, 2008 · Filed Under Business, News · Comment 

The Upgraded VR920 v2.2 software adds support for 11 new titles; including Halo, Grand Theft Auto and Lord of the Rings Online.


Vuzix Corporation is excited to release the VR920 Version 2.2 Software, expanding the number of VR920 virtual reality supported titles to 62. The v2.2 software provides the user with superior 3D visual quality and compatibility with virtually any graphics card on a 32-bit Windows XP or Vista system. The 11 new titles include:

• Halo: Combat Evolved
• Lord of the Rings Online
• Far Cry
• Falcon 4.0
• Grand Theft Auto: San Andreas
• EverQuest II
• Final Fantasy XI
• PlanetSide
• Spore: Creature Creator
• Quake Wards
• X-Plane 9.0

Additionally, v2.2 software upgrade includes Vuzix 3D Stereoscopy and/or head-tracking expanded support for 20 previously supported games. These titles include:

• Call of Duty (multiple titles)
• Roller Coaster Tycoon 3
• Doom 3
• Quake 4
• Crysis
• Half-Life (multiple titles)
• Team Fortress 2
• The Ship
• Dark Messiah
• Garry’s Mod
• Dystopia
• Hidden
• Hypercube
• Insurgency

For a complete list of titles, please visit www.vuzix.com.

“We are pleased to see our customers’ recommendations becoming a reality,” said Paul Travers, President of Vuzix Corporation. “With our list of supported titles continuing to grow, the VR920 has become the video eyewear of choice for gamers worldwide,” added Travers.

Additionally, Vuzix has distributed the over 800 Software Developers’ Kits the developer community.

“Due to this phenomenal level of interest in Vuzix virtual reality products, the available customer experiences continue to grow,” said Vuzix Product Manager Ron Haidenger. “VR920 users will have more and more compatible titles from some of the world’s largest developers,” added Haidenger.

The new iWear VR920 v2.2 software is shipping in new iWear® VR920 orders and is available as a free download from www.vuzix.com for all existing iWear® VR920 customers.

IGA Worldwide Brings In-Game Advertising to Rising Eagle, a Free-To-Play First-Person Shooter

July 31, 2008 · Filed Under News, Shooter · Comment 

IGA Worldwide’s pioneering ad-serving technology at the core of team-based tactical combat game

IGA Worldwide Inc., the leading independent in-game advertising network announced today that it is exclusively delivering in-game advertisements to Rising Eagle: Futuristic Infantry Warfare, a new and free-to-play first-person shooter. The debut title from Israeli developer Invasion Interactive, Rising Eagle is a team-based tactical combat game designed for online competitive and cooperative play, featuring realistic urban cityscapes as well as a range of exciting game modes and weaponry. The PC game can be downloaded at www.rising-eagle.com.

The Rising Eagle announcement builds off the momentum of other ad-sponsored launches — original titles such as Trackmania and the highly-anticipated Quake Live both leverage the benefits of IGA’s in-game advertising, creating value for the entire gaming community.

The partnership with IGA benefits advertisers, publishers, developers, and players. Advertisers access a coveted, highly engaged demographic; publishers harness advertising revenue to offset rising development costs; developers continue to create compelling story lines and advanced game play features; and consumers are able to enjoy revolutionary titles such as Rising Eagle free-of-charge.

On behalf of premium advertisers, IGA places relevant, contextual advertisements within the game’s dynamic urban environment. Seeing familiar well-known brands on billboards and shop fronts further enhances the all-encompassing sense of realism for the gamer.

Ed Bartlett, VP Publisher Relations – Europe of IGA Worldwide says:
“The release of a top tier title like Rising Eagle: Futuristic Infantry Warfare for free demonstrates IGA’s continued drive to offset the rapidly rising cost of developing premium games. As in-game ad budgets steadily increase the “freemium” model which IGA pioneered will further illustrate the company’s commitment to bringing games to market in a manner that benefits consumers, developers, publishers and advertisers.

Yaron Dotan, CEO of Invasion Interactive says:
“The ability to freely distribute a high quality shooter such as Rising Eagle, while maintaining a solid revenue stream from in-game advertising, is a revolutionary capability made possible by IGA Worldwide. Having the ad-serving technology easily accessed through a single point of contact enables us to focus our efforts on delivering quality game-play experiences.”

As a panelist on the New Revenue Streams Showcase at the Develop Conference in Brighton this week, Ed Bartlett will discuss the benefits and best practice of in-game advertising. The showcase takes place on Thursday 31st July, and more information can be found at: www.developconference.com

Fiesta Online – Free MMORPG

July 30, 2008 · Filed Under MMO, News, Online, RPG · Comment 

Outspark Continues to Expand Their Online Offerings and Engage Players with New Premium Minigame

Outspark, a leading virtual playground offering online community-based gaming, today announced the newest feature for its hit fantasy role-playing game, Fiesta. Remi’s Rare Finds is a thrilling new minigame offering players a chance to win exclusive, rare and unreleased in-game items like mounts, weapons and power-ups. The game is available now at http://store.outspark.com/fiesta/rarefinds .

To play Remi’s Rare Finds, players spend 1500 SparkCash and receive a random item from the collection. Keep your item and use it with any Fiesta game character, or exchange it for a credit. Five credits may be exchanged for a free play. The prize pool is always changing, with new items being added every month.

“Engaging our community is very important to us, and Remi’s Rare Finds is the newest exciting addition to a game already filled with rich, dynamic gameplay,” said Outspark founder and CEO Susan Choe “Each play offers a chance at some great in-game items, and we’re sure our players will love it.”

Fiesta is a free to play MMORPG with a friendly, social community. Set in the fantasy world of Isya, the game features fierce monsters, exciting in-game events, accessible Game Masters and more. Fiesta continues to undergo active development by Korea’s Ons On Soft for the PC. For more information and to become a part of the Fiesta community, visit http://fiesta.outspark.com

GameShadow Unveils Metrics Service

July 30, 2008 · Filed Under News · Comment 

Unprecedented dynamic analysis of PC gamers habits and purchases

GameShadow, www.gameshadow.com, ; the leading independent, automated patch system today announced GameShadow Metrics.  The Metrics service provides real time reports on PC gamers’ playing habits and preferences and is designed to reveal accurate and vital market trends giving detailed information on an unprecedented scale.

Tony Treadwell, Founder and COO of GameShadow commented, “Our engine checks all the versions of games users have loaded on their PC to deliver a one-click patching service. This enables us to build a great profile of the games they play and in return for providing a great service to our users we can report on how genres or sequels are connected. We can even track  ‘unknown’ versions and review driver hardware.”

He continued, “We realized that this level of accurate data is an incredibly valuable marketing tool for publishers, developers, ISVs and hardware vendors to understand gamers’ habits. The data is structured to allow customers to drill down and perform analysis dynamically. And we fully protect our gamers so that nothing can be tracked backed to individuals. We’ve created an easy to use, online service that gives access to the core data – every publisher and developer can check up on their titles alongside the other 2600 titles in a matter of seconds.”

For example:

•    Is subject matter rather more important than genre? A very high percentage of Call of Duty 4 players also play Company of Heroes, Battlefield 2142 and Battlefield 2 as opposed to Crysis, Bioshock and Quake 4.   This indicates a preference for war scenarios with bullets and guns over more futuristic, lasers, rail-guns and telekinesis!

•    NVIDIA 8000 series cards dominate the top of the table when it comes to First Person Shooter players, with over 29% of them having a series 8 card from the graphics card manufacturer.

•    “20% of gaming PCs have less than 1GB of RAM installed.”

With over 1 Million users, and 4 million game records the GameShadow –software provides updates, patches, demos and trailers to a growing list of customers and manages installed games by auto patching and recommending additional content.

To organise a demo or obtain further information on the GameShadow Metrics service please visit http://www.gameshadow.com/metrics.php or contact Tony Treadwell, e:  Tony@Gameshadow.com.

Test your Women’s Basketball Knowledge with the New Release from Ronald Robinson Entertainment SHOW ME YOUR GAME

July 30, 2008 · Filed Under News, Sport · Comment 

Remember the Schoolyard Game H.O.R.S.E? Remember how fun it was to beat your opponent at this game. Well, Ronald Robinson Entertainment can bring those memories back to life! Introducing the new video game… SHOW ME YOUR GAME.

SHOW ME YOUR GAME takes the simple concept of the schoolyard game H.O.R.S.E. and teaches female athletes the Rich History of Women’s Basketball. Name the first female to dunk in a high school game? 1st player to be drafted by the WNBA? Get the game to find out the answer! All you need is a computer and a mouse and YOU’RE IN THE GAME. In interviews, Mr. Robinson’s states “ Some of the game that are out in the mainstream market introduce a lot of violences, blood and gore.I want to find an alternative for families to be able to find fun and entertaining games that reinforce positive images.

The game is secretly educational. It’s a fun way to learn about the Rich History of Women’s Basketball. With over 200 Trivia Questions women athletes can put their Women Basketball Trivia IQ to the test with questions about the Rich History of Women’s Basketball.

Schedule Release Date is Fall 2008.The cost of SHOW ME YOUR GAME is $24.95.A unique feature for the game is two new song from Ronald Robinson Entertainment that will enpower the female athlete. SHOW ME YOUR GAME is the theme song for the video game and”TALK 2 MY HEART(NOT MY BODY) is a song about loving me for who I am not how I look.

You can receive an additional saving when you pre-order the game for $19.95 plus shipping/handling.

Ronald Robinson Entertainment SHOW ME YOUR GAME will be a “MUST-HAVE” for all female athletes. There are few video games geared directly toward the female audience.

The game will be available at Independent Music Retailers, Book and game stores and other fine Retailers.

Voyage Century Online: Mecca for Mummies

July 30, 2008 · Filed Under MMO, News, Online · Comment 

Voyage Century (http://vc.igg.com/), a 3D MMORPG from IGG (www.igg.com), prides itself on its real world geography, historical design, and eye-catching graphics, and continues to impress its extraordinarily loyal players and fans all over the world.

The latest instance of the Return of the Mummy will be launched soon following the release of Hurricane Island. In order to protect newbie players, the instance was developed with different areas fitting players’ different levels: The legendary mummies domain- Pyramid; Criminal concentration-Iron Prison and the paradise for pirates-the Island of St. Croix. There is also hidden treasure to allure players caught in peril. Going through the Space Door and arriving at the Return of the Mummy, players will face challenges from evil servants of the Dead and loyal guardians who died to protect the Return of the Mummy. The treasure is within arm’s reach-but players must defeat monsters to get a hold of it. Fight or run away, it is also a tough choice players to make. Remember, the treasure in Voyage Century Online is reserved for the fearless and brave.

For more info visit the official site http://vc.igg.com/news/1226/Hunting%20Event.html

Gamers given tools to create their own version of Avencast

July 29, 2008 · Filed Under News · Comment 

Leading publisher Lighthouse Interactive and developer ClockStone Software announced today that they have released the AVENCAST Development Kit. The development kit contains the complete reference documentation of all Avencast engine commands and parameters provided together with several tutorials explaining step by step how to use the level editor and modify game content.

Some key features of the development kit:
• The level editor
• The graphics import and export tools
• Visual effects editor
• All the scripting and configuration files in an unencrypted version, so you can modify:
o Quests
o Monster behaviour and attributes
o The hero’s skills and attributes
o Items, equipment
o …every other game content

Avencast: Rise of the Mage

Due to the complex nature of Action RPG’s the Avencast Dev Kit addresses primarily enthusiastic gamers or hobby game designers with basic knowledge of game development and/or programming. Yet, the completeness of tools theoretically opens up the possibility to develop an entirely new game.

To download the dev kit (file size: 8 MB) visit:www.lighthouse-interactive.com.

An official forum for Avencast mod developers can be found on www.Avencast.com/forum

GAME SUMMARY:
As the sun rises over Avencast, the renowned academy of magic; a young adept begins his perilous journey. In a world of wizardry, wonder and untold mystery, you must undertake some of the most diverse quests to hone your abilities in spell casting, weaponry and melee combat. Your martial skills are soon put to the test as demonic monsters of unknown ancient origin descend upon Avencast turning the academy into a horrific state of chaos and destruction.

Armed with over 50 combat moves and spells, and a vast arsenal of equipment items, you must uncover the source of these ominous happenings while vanquishing an onslaught of fiendish enemies. Treachery and deceit reveal themselves as the vicious army of adversaries beleaguers your frail haven threatening Avencast’s very existence. Amidst the mayhem, an astonishing truth unfolds which will forever change the battle scarred Wizard.

FEATURES:
• Cast Lethal Spells from Different Skill Trees – Surrounded by vicious foes, unleash a mighty soul magic spell. The pure agglomeration of energy alone produces a warp in the surrounding atmosphere before the catastrophic nova demolishes your enemies. Blood Magic (elementally charged blows with varying speeds, ranges, and damage properties) and Soul Magic (covers all kinds of ranged magic spells allowing better area control) – both allow players to summon reinforcements during combat.
• Perilous Quests – While brawn and agility will win most battles, acumen and strategic thinking are necessary to survive challenging quests.
• Fluid Combat System – Chain together spells and easily execute lethal attacks using an innovative system that favors skillful gameplay over dull mouse clicking. Unleash your hero’s potential as you bring your own player skills to each intense battle.
• Strong Player Personification & Character Development – Acquire new equipment, armor, weapons and spell casting skills to craft a powerful character.
• Over 30 Nightmarish Monsters with Advanced AI – Each with versatile combat strategies, attacks, and defensive moves dependant upon the player’s behavior and attack strategy.
• State-of-the-art 3D Engine – Stunning graphics enhanced with advanced visual effects make for an impressive display of devastating spell casting.
• Many Hours of Exciting Gameplay – Set in diverse worlds with both indoor and outdoor environments to explore.
• Attractive to a Broad Range of Players – An Action RPG at its core, but dynamic gameplay and adventure-like quests make AVENCAST attractive to a broad range of game players.

MINIMUM SYSTEM REQUIREMENTS:

OS: Windows® XP / Vista™
CPU: 2.2 GHz Intel® Pentium® or 2200+ AMD® Athlon™ processor
RAM: 512 MB (1 GB recommended for Windows® Vista™)
Video: nVidia® GeForce™ FX 5700 or better / ATI® Radeon® 9700 or better
PC DVD-ROM: 4x
Sound: DirectSound® compatible (Sound Blaster® X-Fi™ series sound card recommended)
Available Hard Disk Space: 4.4 GB
DirectX®: 9.0c
Other: Mouse, Keyboard and Speakers

To find out more about AVENCAST: Rise of the Mage and to keep up with the latest news on the game, visit www.lighthouse-interactive.com and www.avencast.com.

Nickelodeon Unveils New Avatar Multiplayer Online Global Game in September

July 28, 2008 · Filed Under MMO, News, Online · 1 Comment 

Gaming Event Continues Momentum Following Highest-Rated Series Performance Ever, the Avatar Season Three Finale

Fresh off of its highest-rated performance ever on TV, Nickelodeon will treat Avatar: The Last Airbender fans to a unique experience this September with a brand-new, multiplayer global online game. In the game, Avatar: Legends of the Arena, which will serve as a prequel story to the series, players can create their own Avatar character and test their skills against players from around the globe in several 3D online arenas. Each game level will introduce and unlock new content, challenges, custom character outfits and more on an ongoing basis. The global game will live on a dedicated website http://www.avatarlegends.com/ and the beta version of the game http://www.tinyurl.com/5j6j6j* will be unveiled at Comic-Con International in San Diego on July 25.
“The launch of this multiplayer online game gives Avatar fans the opportunity to immerse themselves in the storylines during and beyond its tenure on-air,” said Jason Root, Senior Vice President of Nick.com. “This property has always had a deep online connection with its audience and the game offers a natural extension of the franchise to keep fans engaged with the property indefinitely.”
The global gaming event, which represents Nick.com’s (http://www.nick.com/) first 3D multiplayer online role play game, will take place in 81 markets in ten languages, including: the United States; United Kingdom; Australia; New Zealand; India; Southeast Asia; Canada; Mexico; Argentina; Spain; Italy; France; Korea; Japan; Israel; Holland; Northern Belgium; Germany; Brazil; and Portugal. A total of 77 countries will launch the game on Sept. 15, with the remaining markets launching through the following months (non-domestic territories will vary).
Each 3D online arena within the game will host battles featuring up to four players at a time, but combat isn’t the only focus of the experience. Players will also be able to engage in role play, building their characters through training and arena duels. As players advance, they can upgrade their characters, unlock new bending moves, and acquire outfits and other exclusive equipment to make them the envy of others.
The animated series, Avatar: The Last Airbender, has inspired M. Night Shyamalan’s “The Last Airbender”, a live-action epic adventure from Paramount Pictures and Nickelodeon Movies which will debut in domestic theaters July 2010. Series’ creators Michael DiMartino and Bryan Konietzko will serve as executive producers on the film.
This fall, Nicktoons Network will serve as the on-air home for Avatar: The Last Airbender, and will feature a Sept. Avatar event and season three episodes of the series throughout Sept. and Oct. Additionally, Nicktoons will offer fans a chance to get in on the Avatar game, asking them to tune in on Fridays at 6:30 p.m. for episode-specific hints that will unlock exclusive content in Avatar: Legends of the Arena.
Available on DVD July 29, Avatar: The Last Airbender – Book 3: Fire – Volume 4 features the kid hero’s return to the Fire Nation to prepare for a final confrontation with Firelord Ozai. Fans will also have a chance to get their game on with Avatar The Last Airbender: Into the Inferno, a new action adventure video game from THQ, in stores this fall.
Launched in February 2005 on Nickelodeon in the US, the epic story of Avatar: The Last Airbender follows the journey of Aang (Zach Tyler Eisen), a 12-year-old boy torn between fulfilling his fate as the long-awaited Avatar and just wanting to be a regular kid. The Avatar season three finale, Sozin’s Comet, recently earned the series its highest ratings ever. The previous week’s season three new premiere episodes reached a total of 19 million total viewers (P2+). Avatar is a top ranked show on Nickelodeon’s international channels, and is number one on Nick in Holland and Germany.
DiMartino and Konietzko serve as executive producers of Avatar: The Last Airbender. DiMartino is an award-winning filmmaker and has worked on the prime-time animated series King of the Hill, Family Guy and Mission Hill. Konietzko was a character designer for Family Guy, assistant director on Mission Hill and King of the Hill and a storyboard artist and art director for Nickelodeon’s Invader Zim.
*This demo is not representative of the final version of Avatar: Legends of the Arena.
Source: Nickelodeon

GC – Games Convention Leipzig: Mega-spectacle with a Clutch of International Records

July 27, 2008 · Filed Under News · Comment 

– More Foreign Exhibitors
– One-third Bigger Area for GC Business Center
– Spectacular Multimedia Opening Concert

For the seventh time now, Leipzig becomes the mecca for the international video and computer game industry. From 21 to 24 August 2008, the GC – Games Convention brings together the game industry, trade visitors, the media – and not least, the gamers. The latest edition of Europe’s benchmark fair for interactive eentertainment, infotainment, edutainment and hardware is even more cosmopolitan.

“This August too, Leipzig will be the epicentre of the digital universe. The GC – Games Convention 2008 is once again innovative, exciting and global. We’re expecting more international exhibitors and guests than ever before”, says Wolfgang Marzin, CEO at the Leipziger Messe. In around four weeks’ time, almost all the industry’s market leaders will be at Europe’s keynote fair for the video and computer game industry. Over 500 companies launch a dazzling display of innovations at the Leipzig Exhibition Centre (2007: 503 exhibitors) – action, breath-taking game design and avant-garde parallel worlds spread over 111,500 square metres.

So far, exhibitors are expected from 26 countries, including the USA, France, the UK, Spain, Netherlands, Sweden and Russia. “The GC – Game Convention will certainly stimulate game fever, with more than 250 world, European and German premieres ready for visitors to play,” says Wolfgang Marzin.

Less Crush from 4 to 5

A new hall concept makes it easier to get around at the GC – Games Convention. In the Software Entertainment section in Halls 2, 3 and 5, console providers and leading publishers present the latest video and computer games. Hall 4 houses hardware innovations and accessories. A new tube walkway between Halls 4 and 5 divides the flow of visitors, making crossings less hectic. The GC Beach Club hosts fun sports and chillout opportunities on the New Exhibition Centre’s big outdoor area.

GC Business Center: Growing Oasis for Trade Visitors

The GC Business Center is heading for record attendance. “To make it even more pleasant to be here, we have extended this meeting place for exhibitors, trade visitors and journalists from 30,000 to 40,000 square metres”, reports Peggy Schönbeck, project director of the GC – Games Convention. This year, the GC Business Center occupies the entire Congress Center Leipzig, all of Hall 1 and half of Hall 2 and expects a further increase in trade visitor numbers (2007: 12,300 trade visitors from 40 countries).

“For the first time this year, we also have the make-it-easy Marketplace package: a fully equipped joint stand with info desk, meeting lounge area, café bar and other services”, says Schönbeck, “enabling exhibitors to concentrate entirely on doing business.” The Developers Village in Hall 2 is specifically intended for aspiring developers, with international joint stands from Finland, France, the UK, Korea, the Netherlands, Sweden, Singapore and Taiwan, among others. This is where exhibitors can set up contacts with publishers.

As another first, the Federal Ministry of Economics and Technology (BMWi) is funding the participation of young German companies at the GC – Games Convention as a springboard for the international arena. This support depended on the classification by the BMWi of the GC – Games Convention as an international benchmark fair.

“Level 1 – Learning to Play” at the GC family

Once again, GC family in Hall 2 sets out to open the door to the digital gaming world for teachers, parents and beginners, focusing on child-appropriate games and the facilitation of media literacy. Headlined “Level 1 – Learning to Play”, the games arena offers interactive competitions. In the five game zones “Learning”, “Multiplayer”, “Children”, “Teens” and “Family”, visitors can test out the latest educational games, family and children’s software. Media experts like Prof. Hartmut Warkus, media educational theory professor at Leipzig University, explain the options and are available to answer any and all questions.

Games as Art: GC ART 2008

Four GC ART exhibitions in Hall 2 at the Leipzig Exhibition Centre show how art links into digital game worlds. Organised by the Berlin Computer Game Museum and the GC – Games Convention, “Space Invaders. From Outer Space” pays homage to this classic on its 30th birthday. At its heart: the major interactive installation “Invaders!” by the artist Douglas Edric Stanley – where players use all their body-strength to steer the virtual canon. The big retro-gaming event “History & Culture” takes visitors back into the digital gaming past – retro clubs from Germany and France present collector’s pieces from the last few decades. The special shows “Machinima” and “Digital Beauties” present the creative potential in computer games and new technology. Visitors can attend workshops to do it for themselves.

Creativity of a very different kind is on show in Casemodding@GC: inventive computer modellers use acrylic glass, paint or light effects to transform the once monotonous cases of their game machines into small works of art. More than 30 gamers present the most imaginative remodelled PCs – and reveal the tricks behind case tuning.

GC Freestyle – the Gamer Camp

When the exhibition halls switch off for the night, the gamer’s day is by no means over. At the “GC Freestyle – Gamer Camp” at Leipzig’s festival ground at the main stadium – right in the heart of town – visitors can camp, chill and play on. From 20 August 2008, there will be room here for more than 5,000 tents, plus DJ music, fun sports and free wireless LAN. With four overnights, tickets for the “GC Freestyle – Gamer Camp” cost 130 euros including four-day admission to the GC – Games Convention and free use of local public transport to the Exhibition Centre. A one-night stay with a GC one-day ticket costs 38 euros.

Specials: Special Trains, Extra Coaches, Special Prices

The Deutsche Bahn rail service brings exhibitors and trade visitors to and from the GC – Games Convention quickly and easily from any German DB station for 99 euros (2nd class) or 159 euros (1st class). Tickets are valid between 18 and 26 August 2008 on all DB trains, include the ICEs (hotline: +49 1805-31 11 53; keyword “Games Convention”).

For GC day-trippers, the Deutsche Bahn is again offering special trains, even including DJ cars – on 21 August from Munich and on 23 August from Cologne. Return tickets plus admission to the fair cost 79 euros from Munich and 69 euros from Cologne.

It’s rail & play with Connex services too. The one-day InterConnex combi-ticket takes GC fans from Berlin to Leipzig and back on the same day for 39 euros, including admission to the fair. The InterConnex actually adds extra stops at the Leipziger Messe station, just a few minutes on foot from the exhibition hall entrances.

For the first time, the Leipziger Messe joins “Connect GC” to organise a blanket coverage coach service from over 30 German big towns, ready to set off for Leipzig on the Saturday of the fair. For a non-stop service straight to the gaming mecca, at least 50 bookings are needed per town. The price of the coach transfer depends on the distance, a return from Berlin, for example, costs 39 euros, from Munich 56 euros.

All the GC – Games Convention travel options are available at http://www.gc-germany.com.

Easier Flight-Path

There will also be more flight connections to Leipzig during the GC – Games Convention, helping with easier travel from all over the world. Larger planes are being used for scheduled flights and there will be additional charter flights from London.

Stunning Opening Concert: Video Games Live

At 20.00 on 20 August 2008 at the Arena Leipzig, the cult show Video Games Live is the opening event for this year’s GC – Games Convention. A brilliant orchestra, a choir of powerful voices, gigantic light effects: the game music event from the USA celebrates its German premiere in Leipzig.

Visitors will experience a major music event. Conducted by Jack Wall, the Video Games Live Symphony Orchestra and the 21-year-old American star pianist Martin Leung play hits from legendary games like “Halo”, “Final Fantasy” and “Tomb Raider”. Parallel to the music, game scenes play out across a giant screent, actors take on the roles of the digital characters and the very brave can test their skills onstage in competition. A laser show is a special highlight. (Ticket hotline: +49 1805-969000555).

Exclusive Media & Trade Visitor Day

On 20 August, the day before the exhibition halls open to the general public, representatives of the media and the industry can find out about the innovations and try out all the products on their own in peace and quiet.

Long Weekend for Gamers

On Friday (22 August) and Saturday (23 August), the exhibition halls at the GC – Games Convention are open from 09.00 to 20.00. On Thursday (21 August) and Sunday (24 August) opening times are from 09.00 to 18.00.

Internet:
http://www.gc-germany.com
http://www.leipziger-messe.de
http://www.leipzig.de

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