BullGuard is offering gaming enthusiasts the opportunity to become dedicated BETA testers for the new BullGuard Internet Security Gamer’s Edition, a security solution designed to provide gamers online security without compromising game play.
Many gamers today either switch off their protection or are continuously frustrated by the way different security applications interrupt their game (e.g. by updating virus definitions, firewall messaging and/or excessive resource consumption).
When a popular game is launched, BullGuard Gamer’s Edition will automatically enter the game mode and activate the corresponding game profile. The game profile consists of optimised security settings specifically developed for that particular game, ensuring that game play remains smooth and secure. This means that the game mode is not merely a generic mode, but rather consists of different preconfigured game profiles to suit specific games.
BullGuard Gamer’s Edition also provides complete security when the PC is not used for gaming, allowing it to replace existing security products.
Those that would like to participate in the BETA test for BullGuard Gamer’s Edition are asked to sign up here: http://www.bullguard.com/why/bullguard-gamers-edition.aspx. Testers will receive a free subscription for the duration of the BETA test.
BETA testers will be asked to provide feedback on the product as well as make suggestions to ensure the product provides the very best solution for gamers. BullGuard will select the BETA testers from the pool of people that sign up and will reward the best testers with a free subscription to the final product.
The Gamer’s Edition has been developed by BullGuard in collaboration with SteelSeries, creators of performance enhancing gaming gear.
Guild Wars franchise breaks major milestone in less than three years.
NCsoft® Europe and ArenaNet® have announced that the Guild Wars® franchise of online roleplaying games has surpassed five million units sold in Europe, North America, and Asia.
Published by NCsoft and developed by ArenaNet, the Guild Wars franchise consists of the original Guild Wars, Guild Wars Factions™, Guild Wars Nightfall™, and the recently released expansion, Guild Wars: Eye of the North™. The Guild Wars games have been commercial and critical successes since the release of the original campaign in April of 2005. Its award-winning content and innovative subscription-free business model have created a large and loyal following that is highly anticipating Guild Wars® 2.
“Guild Wars is a proven success and has set a new standard for online RPG games with its unique business model and superior playability,” said NCsoft CEO Taek Jin Kim. “ArenaNet is dedicated to creating games that expand the market and provide great new content to our loyal player base. This success has built a great foundation from which the next generation of Guild Wars games will grow.”
With the development of Guild Wars 2 underway, ArenaNet will continue to provide dedicated support to current Guild Wars games and its millions of customers.
“Reaching the five million mark is extremely gratifying for us at ArenaNet because it shows the hard work and dedication we put into our games has resonated with the fans,” said Mike O’Brien, co-founder of ArenaNet. “We are committed to supporting all of our Guild Wars players, and at the same time, we’re extremely excited to work on the game’s evolution. Certainly the future of Guild Wars is as bright as its past and present.”
For more information on the Guild Wars franchise, visit the Guild Wars website at
ArenaNet, located in Bellevue, Washington, is a wholly-owned subsidiary of NCsoft Corporation. ArenaNet has built a state-of-the-art interactive game network and develops premier multiplayer online games for dedicated game players. ArenaNet’s titles, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, and Guild Wars: Eye of the North, are global online roleplaying games that allow gamers to play with anyone, anytime, and anywhere in the world. More information about ArenaNet can be found at
All Girl Squad to Compete at Multiplay i33 LAN This Easter
After recent success as champions of the IG5 Counter Strike Source tournament, Reason Gaming have expanded their Counter Strike Source division to include an all female team.
Selected from the most dedicated female players in the UK, Reason management has been working hard to identify and integrate this new team into the organisation. “Female gaming is a huge growth area and there are a lot of talented players out there looking to play at a competitive level. With our male team considered among the best in Europe it makes perfect sense to take on a female squad and help them develop.” states general manager Ben Dalloway.
Training several nights a week the squad are picking up tactics and developing team work that will equip them for future online and offline events.
“Myself and all the girls are really excited about joining Reason Gaming, we are very passionate about Counter Strike Source and can’t wait to represent Reason at future events” confirmed squad leader Amy Matthews.
The team’s first LAN event will be Multiplay i33 where they will compete against 75+ teams for a total prize fund of €10,000.
“As an all female team these girls will train and compete against male and female teams in leagues and events, breaking down the barriers between genders in gaming. Skill, aim and game knowledge is not dependent upon what sex you are but on how hard you train and how dedicated you are to the game, Reason plan to support more female teams in the future” confirmed Adam Godfrey, founder of Reason Gaming.
About Reason Gaming
Reason Gaming UK Limited is a leading British team which manages squads for Quake 4, Counter Strike, Call of Duty and Xbox 360. The team have noted success by representing the UK for World Cyber Games, top positions in the largest UK’s iseries LAN events hosted by Multiplay and numerous victories in major online leagues and tournaments. With full time management Reason are well presented in the media with content online, in print and on TV.
Full details of the squads and recent accomplishments can be found online at www.Reason-Gaming.net
With the Totem Battle opening and Double Experience activity going on, this time Angels Online (http://ao.igg.com) from IGG would like to give players some pleasant surprises.
In order to make players appear in battle wearing the best equipment and riding cool mounts, the AO team has prepared some cool new items in the Item Mall. The new items include some cool lucky bags as well as new paper dolls. It’s for sure these items will add more fun to your gaming experience.
For more information please visit us at: http://ao.igg.com/news/news.php?aid=528
During the upcoming Totem Battle the AO team is looking for wartime journalists to document and report on what happens during the events. If your character has the courage to stay right on the front lines during battle, do not hesitate to apply.
For more information please visit us at:
About TOTEM BATTLE:
Totem Battle is actually a PVP battle between 2 leagues, with 1 league defending the totem, and the other attacking it. Player’s leagues can occupy certain territories by destroying the totems during an attack. After occupying the territory, players are able to deal with traders, exploit special materials, accept special quests, and challenge special Bosses.
Beta Accounts Available on FilePlanet
The closed beta for Requiem: Bloodymare starts Tuesday, Feb. 26.
Requiem: Bloodymare portrays a post-apocalyptic world where genetic manipulation and dark magic have resulted in war, famine and truly grotesque monsters. Players take the role of the genetically-enhanced and magically-adept Temperion soldiers, powerful beings who hold the last best hope for Ethegia.
FilePlanet registered users will have a limited quantity of accounts available at 4 p.m. PST on Tuesday, Feb. 26 at www.fileplanet.com.
On Friday, Feb. 29, MMORPG.com and MMOSITE.com will also have a number of codes available on a first come, first served basis.
For those that registered on www.playrequiem.com but didn’t get a code, Gravity Interactive will offer another chance to participate in the closed beta. As space allows, the company will randomly select from the pool of registered accounts and grant them access as the beta period progresses.
Silverlode Interactive opened its servers to all players for SAGA- the persistent world MMORTS
The World’s First Collectible MMORTS entered Open Beta testing on Tuesday, February 26th, 2008. All players who sign up at www.playsaga.com will receive accounts, allowing them to create nations on the Beta servers. For the duration of the Beta test, all game features will be unlocked and available to testers. At release, a full unlocked copy of SAGA will cost $19.95; however, promotions will be available during the open beta period to purchase the full version of SAGA at a reduced price.
During the stress test conducted on Saturday, February 23rd, the servers performed excellently, with no crashes or other server issues. The SAGA servers are expected to support up to 20,000 players per realm with thousands of simultaneous users. Should a greater-than-expected number of players attempt to login to the world at the same time, a login queue will be implemented and additional realms will be brought online.
Go now to www.playsaga.com to check out SAGA Open Beta!
About SAGA – SAGA is a persistent world RTS in an epic fantasy setting. Players collect troops, build armies, conquer new lands and build up kingdoms, complete with resource collection, city building and peasant management. SAGA’s features include massive armies, multiplayer questing, guild wars, espionage, and an auction house for trading troops and spells.
SAGA has no subscription fees. Players pay as little or as much as they decide, by purchasing ‘booster packs’ of random troops and spells, which are traded and customized to create the strategic army of choice for each player. Visit www.PlaySaga.com
GamersGate announced today that Imperium Romanum and AGON The Lost Sword of Toledo are now live and available for direct download on GamersGate.
Imperium Romanum is the much-awaited sequel to best seller Glory of the Roman Empire. In the game, players will take on the role of a governor of a Roman province and strive to build a well-organised, prosperous and commanding settlement.
– History mode with timeline, where missions are based on real events and locations
– Interactive mission mode: the players activate the goals when they choose
– Improved battle system where players commands their own armies
– Player-constructible bridges, fortifications, walls, towers and gates
– Introduction of currency, crime, historically accurate buildings, natural disasters, and siege machines
– New interface design, and improved economy and overview dialogues
The Lost Sword of Toledo is the second game and 4th episode in the AGON adventure series. It follows the quest of Prof. Samuel Hunt as he gets entangled in a complex hunt for the Lost Sword of Toledo. Help him solve the mystery as he’s confronted by mysteries, family revenge, black magic, lost bets, thrilling intrigues and much more.
Shade 10, Shade Home Design Software Provides Opportunity for Blue Mars Users to Experiment with High-quality Architectural Environments and Design
Avatar Reality Inc., a development entity dedicated to the advancement of online community building, today announced collaboration with e frontier Inc. to utilize their Shade 10 and Shade Home Design software to bring a variety of architecture home designs into Blue Mars, a new massively multiplayer virtual world (MMVW) launching at the end of 2008.
Set in Terraformed Mars, Blue Mars players will live out their celestial fantasies through personalized avatars. Using Shade 10 and Shade Home Design, players will easily create realistic home models and have access to a vast library of highly detailed 3D objects such as furniture, musical instruments, cars and buildings. Blue Mars occupants will have the opportunity to virtually design and inhabit their homes with these objects before actually purchasing the property.
“Our goal is to deliver a highly entertaining, imaginative and cost effective experience for our Blue Mars users,” said Kazuyuki Hashimoto, president of Avatar Reality. “We will offer the enjoyment of being able to experiment with a living environment and socializing with friends and family in a chosen dream home. This experience alone sets Blue Mars a world apart from all the other MMVWs.”
“With rich environments and innovative game playing experiences, we feel certain that Blue Mars is poised to be the most played and talked about MMVW game for years to come,” said Kenichi Ando, president & CEO, e frontier Inc. “With over 200,000 users worldwide, e frontier’s Shade has been used for projects in architectural and interior design, product design and prototyping, character design and rendering as well as animations. We can’t wait to see how all our content plays out in Blue Mars.”
Blue Mars will launch in beta version at the end of 2008.
Career Profile – High Elf Shadow Warrior
“We have lost our families, our lands, and our innocence. Even our kin look upon us with suspicious eyes, for all they remember are the atrocities of Malekith and his ilk, not the nobility of those who remained. It is for these reasons we fight this Shadow War, for redemption can only come from tears and blood. When Malekith breathes his last pierced by Nagarythe steel, shall we ask Lileath for forgiveness. Until that day nothing will stand in the path of our vengeance…”
– Filamar the Swift, Shadow Warrior of Nagarythe
When Nagarythe was riven by civil war, most of the Elves there sided with the Witch King, later becoming Dark Elves. Those faithful to the Phoenix King swore to fight Malekith and his treacherous forces. These ill-fated Elves became the Shadow Warriors. The darkest, most sinister and brutal of all the High Elves. The Shadow Warriors are masters of ambush and guerrilla warfare. They strike swiftly and noiselessly with deadly accurate volleys from their longbows, before charging forth to slay any survivors with a flurry of blades.
Shadow Warrior Specialty
The Shadow Warriors of Nagarythe persue their Shadow War against the Dark Elves with a single- minded focus. In order to excel at his lonely and thankless task, the Shadow Warrior trains endlessly, perfecting techniques specifically suited to one aspect or strategy of combat. These “strategic maneuvers” can be divided into three major groups: Scouting, Skirmish, and Assault. Scouting maneuvers focus on moving into territory ahead of the vanguard and striking out at critical locations from long range. Skirmish maneuvers focus on hit-and-run tactics using powerful short range bow attacks that can be unleashed on the run. Assault maneuvers focus on slaying their opponents at close range with quick, graceful strikes of a longsword. These strategies, when combined with the Shadow Warrior’s burning desire for vengeance, result in a potent offensive warrior capable of acting alone or as the scout for a larger group.
Playing as a Shadow Warrior
To excel as a Shadow Warrior you must carefully observe the flow of the battle and choose the best strategy for the situation at hand. A Shadow Warrior must always be aware of his opponent’s location. This is critical to making the most of his maneuvers and the abilities associated with them. A Shadow Warrior should also fight with a cool head and understand that his vengeance should only be unleashed at the most ideal moment on a weakened opponent. This boiling rage will add power to many of his attacks allowing him to quickly kill a properly weakened foe.
Fighting the Shadow Warrior
When fighting a Shadow Warrior you must always be aware of his mobility, and reduce or eliminate it entirely. If a melee career does not do so, the Shadow Warrior will constantly be moving and harassing you from range, making it difficult to catch him. Ranged attackers should attempt to keep the Shadow Warrior at a reasonable distance. They will still take a beating from his long range archery, but a Shadow Warrior poses a much more significant threat if they are allowed to come into short range. It is only then that they can unleash abilities that are suited for interrupting spells.
Shadow Warrior look
• Elegantly tooled light leather and scale mail armor
• Thick hoods and mantles, draped over concealing cloaks
• Wields finely crafted longbows and a thin razor sharp Elven longsword
New, Improved and Enhanced Version of 2007 PC RPG of the Year Coming in Late Spring
CD Projekt RED is pleased to announce that in May of this year, a new and improved version of The Witcher will appear in stores, a game already considered by many players and media to be the best PC RPG of 2007!
Michał Kiciński, CEO of CD Projekt described the idea behind The Witcher Enhanced Edition: “The leading idea during the development of The Witcher Enhanced Edition is to create a game that is devoid of all of the major criticisms levied at the original release. The Witcher was received very warmly by both players and the media, but we are well aware that it is not a product without its faults. There was just not enough time to perfect certain elements, while we learned that some things needed to be changed from the players themselves. Now we have the opportunity to introduce changes that will allow The Witcher to provide even more enjoyment. I hope that, as a result, the game will come even closer to the ideal RPG.”
Maciej Szcześnik, Project Manager at CD Projekt RED, spoke about the content provided in the new edition: “The Witcher Enhanced Edition will be a completely polished product, something rarely found on the PC market. Of course, it would have been best if the original edition could look that way. There were a few ways the original game didn’t quite live up to our high expectations, but now we’re trying to make up for it. Work is being done on two levels: one concerns the removal of technical obstacles that hinder the player from properly using the game and thus gaining enjoyment from it. Some of those elements include the loading times, which will be reduced by 80%, the stability of the game on different PC configurations, as well as an array of smaller fixes that will increase interactivity and precision in combat. The other level consists of very important changes that are not usually found in patches. First and foremost, the English-language version will, for the most part, be completely re-done. The amount of text in that version was reduced compared to other language versions and that was said to cause a significant decrease in immersion and atmosphere. Now the English version will be as polished and atmospheric as the other language versions. Speaking of other language versions, most of them will be improved in some way. Significant changes will also be made in the German version, where we are planning to re-record the voices for many of the characters. The most important improvements concern those elements of the game that players criticized the most. For example, over 50 new supporting character models will be added, so that the player won’t run into the same person too often. The inventory panel will be re-designed and improved, and some elements of the main game screen will be polished. However, one of the biggest changes that will greatly increase the player’s immersion in the game world will be improvements concerning dialogue scenes. Both Geralt and non-player characters will get over 100 new animated gestures which will make their body language during conversations much more natural. Additionally, the facial animation and lip-sync system will be re-created, making the faces of the speakers now even more natural, as well. Of course, I’ve mentioned only the most important changes, and that’s still a lot. There will be many smaller changes that will make the game more fun. I’m convinced that, thanks to those changes, The Witcher will almost be the ideal game for fans of PC role-playing.”
Adam Kiciński, head of CD Projekt RED spoke about publishing and the availability of The Witcher Enhanced Edition in different parts of the world: “Our goal is to make the Enhanced Edition available to all players all over the world. We are currently negotiating with our publishing partners to confirm availability dates. Our release date in Eastern Europe is May 16, and thanks to the great support from fans, we’re confident that we will be able to bring the game to stores around the world on that date, as well. The retail release will be quite important for us, as we’re not just improving the game itself, but want to improve how the title is packaged. For example, aside from the game DVD, we are planning to include a DVD with the D’jinii Mod Editor, as well as two additional adventures, a video DVD with extended material detailing the making of the game, a music CD with 29 tracks from the game, a music CD with 15 tracks of music inspired by the game, an 80-page instruction booklet, a 112-page official guide written by the game’s developers, and a 50-page short story written by Andrzej Sapkowski. There will also be a map of the game world. As you can see it is quite an elaborate release and it is important to us that fans all over the world be able to buy this version of the game. Especially considering it will not be more expensive than the standard edition of the game! Fans that have already bought the game need not worry, however, because the new content and improvements will be available to them in the form of a downloadable update.”
The Witcher Enhanced Edition not only means changes in the game’s mechanics or better graphics, however. There’s also an included mod editor called D’jinni that allows players to create or modify their own adventures in the world of The Witcher, as well as two completely new adventures created by CD Projekt RED. The first adventure, entitled “The Price of Neutrality,” tells the story of Geralt coming back to Kaer Morhen and finding a mysterious camp near the stronghold (3 new quests), while the second one focuses on Geralt’s close friend, Dandelion, and his troubles in Vizima City (5 quests).
The Witcher is an RPG about the adventures of Geralt, a professional monster slayer, and was developed by Warsaw, Poland-based CD Projekt RED. The game is based on a new version of the BioWare Aurora Engine, titled Aurora 2007. The story is set in a world created in the books of Andrzej Sapkowski and sold all over the world. The game has already managed to garner worldwide success, having sold over 600,000 copies. It has received more than 45 awards and distinctions, including the prestigious “Best PC RPG of 2007” from IGN.com, Gamespy.com and PC Gamer (see the entire list of awards: http://www.thewitcher.com/community/pl/awards/). The game has also received very high ratings from players from all over the world, which is reflected in the average player-review scores at such sites as Metacritic (9.4/10), GameTrailers (9.1/10) and Gamespot (8.8/10).
ABOUT THE WITCHER
The Witcher is a role-playing game developed by Warsaw, Poland-based CD Projekt RED. The game uses a new version of the BioWare Aurora Engine, titled Aurora 2007. It is set in the world created in the books of Andrzej Sapkowski, which have been published in many countries. The first volume of the Witcher stories has recently become available in English (http://www.amazon.com/Last-Wish-UK-Paperback-Sapkowski/dp/B00121UIP8/ref=pd_bbs_7?ie=UTF8&s=books&qid=1201788033&sr=8-7). The game tells the story of Geralt, a professional monster slayer drawn into political intrigues. The Witcher is an RPG designed and meant for mature players. For more information, visit http://www.thewitcher.com.